Press Kit


– The Studio

– Mysthea

– Video

– Artwork

– Pictures

– Logo

– People

– Contact

– Additional Info

The Studio


Tabula Games is an indie board game publisher founded in 2015, after the successful Kickstarter campaign of it’s first game: Jewels.

In 2017 it funded Barbarians: The Invasion.

Now is working on his next game: Mysthea.


General Info

Mysthea is a hand management and area control eurogame, where time-tested euro mechanics get a modern twist and are infused with a strongly thematic design to immerse you in the strange world of Icaion.

Fight for the control of unexplored floating island, places filled with anomalies and strange monsters. Gather your powers to make entire islands move. Join forces to fight the dreadful monsters that inhabit them creating an army and strongholds on these new frontiers.

It features detailed miniatures and wonderful artwork from Travis Anderson.

Mysthea Lore

Icaion is a world that centuries ago has been hit by a cataclysm and is still shaken by mysterious forces. It become a place where anomalies bend the laws of physics and dreadful monsters roam free ready to unleash their wrath if provoked. Civilization rose again years after the cataclysm, unaware of their history and oblivious of what happened to the lands they are inhabiting. What once was the planet surface, is now floating scattered around it and held in place by mysterious forces, populated by people that don’t even know what’s below them.

Centuries ago, the planet was hit by a giant crystal of unknown nature coming at high speed from the depth of space. With staggering force the crystal pierced through the planet completely,  stopping what was most likely a really long journey from a mysterious place. The impact was so strong that the planet, and the forces that governed it, changed forever.

On impact, the crystal scattered into shards all over the planet, from the surface to its greatest depths. These crystal shards, called Qoam, seem to have their own magnetic field. Their displacement had huge consequences on the balance of the forces of the planet, creating anomalies everywhere able to bend the laws of physics and spawn unimaginable oddities.

During these long years new life appeared on the planet, influenced and corrupted by the power of the crystals and the presence of Qoams everywhere. Some of these beings are peaceful creatures, while others react violently to the energy of the crystal. It’s not clear if humans survived the cataclysm or were generated by the anomalies on the planet after impact, but surely their physical and societal development has been largely influenced by the presence of the crystal. These people developed the ability to attune themselves with Qoam shards and interact with it in strange ways. Living in these floating lands, their society is progressing steadily using Qoam as one of the main resources.

Be the first to explore new lands in this strange world and prepare for all you may encounter.

Mysthea Mechanics

In Mysthea you control a Champion with unique skills, tasked to explore new lands. Your goal is to conquer five floating islands and come back victorious to your homeland.

The game is hand-management and area control, with a deeply strategic Champion-controlled dynamic map. Each hero is able, under certain circumstances, to move entire islands changing the equilibrium of power in the whole game map.

Conflict between players is a strategic decision, but each player should be wary of almost invincible monsters that roam these lands and could abruptly attack the players, forcing them to cooperate if they want to destroy them.

During the game you’ll have to deal with make-your-choice encounters, deciding the path you consider best based only on some clues.

Build your army with different kind of troops, build fortifications on the lands you encounter and empower your hero, with deeply balanced asymmetric gameplay.

The combination of these mechanics, wonderful miniatures and stunning artwork, make Mysthea a truly unique experience.


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Martino & Marta

The two co-designers of Barbarians: The Invasion, they had for a long time the idea of experimenting with hand management, hand building and area control so we gave them complete creative freedom to make the game of their dreams.


We met this young talent online and we were stoked by the amazing worlds he’s capable of creating with his hand and imagination. We are extremely happy to have him on board, since he’s able to turn all of our concepts alive.

Tabula Crew

We are an indie board game design publisher, but more than that we are a team of close friends that work together toward a goal we all love: creating a game that is fun to play and beautiful to look at. We all want to make something amazing that is valuable to the players for the extreme care and love with which it’s made.

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