Mechanics
Barbarians: The Invasion is an outstanding game board, which includes: faction sheets, a lot of wonderfully illustrated cards, resources and many other components…including miniatures!
In Barbarians: The Invasion you control a barbarian clan. Conquer civilizations, steal their knowledge, expand into new territories, worship demons.
We worked on this with Pierluca Zizzi. You might already know him from some of his most acclaimed games like Hyperborea, Signorie, Simurgh and Asgard. Barbarians: The Invasion is a game he had in mind for a long time. It was amazing to have an experienced designer in our team with an astonishing knowledge of board game playability!
Barbarians: The Invasion, onto the gameplay
The flexibility of Barbarians: The Invasion has been one of our goals from the early phases of game design. Any transition must feel natural, even if Machiavellian planned.
We made a game with a lot of different strategies and choices because we wanted the player to be free to mix them up during a game if the benefits outweigh the risks. If the chosen strategy at the beginning isn’t effective the clan is free to change it, adapting to the prevail.
The Volcano
First, the core mechanics revolve around worker placement and movement programming, but then Pierluca decided to put a twist on it with the integration of a pretty unique element: the Volcano.
This mechanic allows a player to change the available path in a given turn, so the ability to adjust strategy on the fly is really important. We have tested this thoroughly because we wanted to be sure it’s fair and something, and all the testers that played the prototype until now were excited about it!
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Barbarians: The Invasion 2nd Edition
The Volcano
This unique component brings indirect conflict to the next level.
Strategic worker placement
The rotating movement of the Volcano creates deep and complex strategies!