Lore and illustrations
The astounding continent of Faeriell is an unspoiled and virgin land, dominated by lush nature.
Amazing places give shelter to the most incredible variety of life. Plains, lakes, mountains and forests are the homeland of animals and plants of every kind, in a territory characterized by magnificent wilderness and breathtaking views.
Each element is in perfect balance with the surrounding environment, and this harmony is the essence of Faeriell, the power of the land itself to generate life and connect everything together.
Along with fauna and flora filling every spot with their delightful colours, flavours and sounds, the Great Guardians were the only inhabitants of Faeriell since the most remote times. These gigantic and solitary animals of different species are easily recognizable because of their size: they are huge. Even though they share looks and behavior with wild animals, they are creatures of a whole different kind. Wherever they go, they intensify the essence of Faeriell, for the benefit of all the living nature around.
Just like an eagle has the instinct to fly, the silent and peaceful Great Guardians have the inner impulse to preserve order and natural balance in their territory: they are the Sons of Faeriell, one with the enchanted roots of this world.
As all the small creatures that live a peaceful existence, Weybits haven’t been noticed until their civilization spread all over Faeriell.
Their first appearance was certainly a noisy oddity for a virgin land, but nevertheless this event came out to be also the best thing that could have happened.
One of the most outstanding qualities of the Weybits is their inherent ability of finding unforeseen solutions to everyday challenges. Wild nature is not easy to be turned into a home, but they have done it on Faeriell in a surprisingly marvelous way, without altering the balance they found. Instead, they offered their keenful help to the Great Guardians, who didn’t even know how much they needed such thoughtful, yet hyperactive, allies.
This sincere and spontaneous alliance, in the end, greeted the Weybits with surprising rewards. The benevolence of the Great Guardians has allowed the Weybits to benefit from the essence of Faeriell, and they quickly learned that every region could be a source of amazing and useful perks.
The Great Guardians seemed to have recognized the Weybits as the youngest “sons” of their beloved homeland.
Weybits can be found all over Faeriell, always in motion with their funny, tottering walk. Some have quite short limbs, some a big, round belly and others enormous ears. They are quirky folk, proud of their reputation as great chatterers thanks to their incessant gift of gab.
Tribes grouping Weybits generally follow family ties, and each tribe has its own Heroes, individuals of experience and courage who improve their skills through their lives. As they get older, they pass on their arts to the youngest so that all disciplines can continue to be refined for the years to come.
As a matter of fact, Weybits distinguish themselves by their remarkable talents: some excel in strength, exploration and dexterity, others carry on the lore of their Tribes with the knowledge of rites, heirloom herbs and stones. All their abilities are somehow related to nature, that’s why they blended so well with the environment of Faeriell, forging a bond with the Great Guardians. Unknowingly, they started to channel the essence of Faeriell their own ways.
Generally, each one of the Weybit Tribes counts at least with one of these great leads:
Adventurer - Weybit Adventurers appeal to their physical abilities to travel long distances and face all kinds of perils. They are very brave and sometimes reckless, a necessary quality that allows them to be always the first to find something new and useful for their Tribe.
Druid - Weybit Druids use their knowledge of natural environments to find resources to nourish and heal, and improve the settlements of their Tribe. They believe there are lines of power flowing through the land, enhancing the growth of vegetation and the animals health.
Shaman - Weybit Shamans can develop a special kind of connection with all animals, including the Great Guardians. They know how to communicate with them and perceive their emotions through their keen sensitivity.
Chieftain - Weybit Chieftains are natural leaders, able to solve every dispute with acuteness and wise choices of words. Weybit villages are so united because of the qualities of their Chieftains, who are able to convince everyone to do their part for the benefit of the many.
The use of eye-catching, picturesque Masks that cover their entire faces is part of the Weybit culture and tradition, crafted to highlight the legacy of each Tribe.
Wearing them is not only a matter of style for the Weybits: Tribe Masks allow them to instantly develop and amplify their extraordinary skills. The colors of the trinkets adorning a Mask and the materials used to craft these vivid disguises can help channel a Weybit Hero’s abilities and intensify them for very specific tasks.
Red, worn by Adventurers, is associated with courage and strength, while green helps the Druids to understand plants and nature. Blue is associated with the spiritual connections mastered by the Shamans and yellow provides inspiration to be a charismatic Chieftain.
This is why Weybit Heroes wear extravagant and colorful masks when they intend on carrying out important tasks.
The sudden expansion of the Weybits might have brought a bit of confusion to the harmony of Faeriell, but there is something far worse looming in the air. In the latter times, gradually but unexpectedly, the magnificent nature of Faeriell has started to go through a change. The balance between all elements characterizing this unspoiled world is being shaken by a mysterious force, a subtle and malicious presence which is steadily spreading across the land.
This strange phenomenon began to be noticed as new kinds of plants started to sprout, and reproduced quickly, completely reshaping the existing landscape. This warped nature is on the verge of expansion, adapting to every environment, and it is already luring the creatures of Faeriell with enticing bait.
Juicy and inviting, the fruits of these unknown plant species appear pretty and delicious. Unfortunately, they cause the animals who eat them to become wicked and aggressive, once their hunger has been satisfied. The older native plants are being gradually suffocated by the new ones, and where there was green, patches of darkness are beginning to appear.
Weybits have been the first to discover this threat and to identify it as Corruption, observing all its devastating effects. The twisted, appealing plants that seem so easy to harvest are nothing but a manifestation of what is lurking beneath the surface. This dark force is seriously endangering the Great Guardians and all life on Faeriell.
The essence of Faeriell has different domains, and Corruption is affecting all of them. The Great Guardians are one with the land, therefore they are one with these forces that move life, sharing the same risks.
Weybits know little about the intricate connections behind, but in their practical mind they have learned how to interact with the Great Guardians and their environment in many useful ways. Corruption is causing them trouble they are not able to fully understand, but they can constrain it. While fighting the taint, they are also becoming aware that they are not immune to it, and they are learning how easy it can be to give in to temptation.
Lately, Weybits are developing an impulse they have never felt before: greed. Their intrinsic generosity and selflessness is dwindling, overshadowed by rivalry. Yet, they are still the only ones able to heal the Great Guardians from this curse and bring back Faeriell to its natural balance. In these troubled times, all Weybit Tribes operate frantically to prove themselves, and maybe try saving the beautiful land they just started to call home.
With Faeriell in such grave danger, even the Great Guardians are being affected by the growing curse of Corruption. Though they may wonder if this calamity is somehow connected to the Weybits arrival, they still put their faith in them, trusting that these talented creatures can play a crucial role in bringing Faeriell back to what it had always been.
Weybits come from afar, and don’t share the inner bond of all other creatures with the essence of Faeriell, so they are more resistant to Corruption and can actually do something about it.
There is only one thing left to do: fight back against this silent enemy. Every Weybit Hero can do it in their specific fields of expertise, which are also connected with each domain of the essence of Faeriell.
The forests of Faeriell are crossed by many ley lines, invisible streams of power where the creative forces of nature flow more intensively, nourishing the land. Corruption exploits the ley lines to spread wider and faster, poisoning everything that grows and making explorers lose their path. The Great Guardians get suddenly ill when they cross a corrupted ley line. Weybit Druids can heal them, relying on their tradition of healers and menders.
Spirit is associated with water, just like this element fits anywhere, and is what grants the bond between the Great Guardians and all other living creatures on Faeriell. Weybit Shamans perceive this resonance, too. The interference from Corruption is causing the physical form of the Great Guardians to slowly dissolve, and all other animals wander around far from their dens, lost and confused. Shamans can intervene by using their inner voice to call back the spirit of the Great Guardians to where it belongs.
Animals and plants have an innate hunger for life, and Vigor pumps up when it’s time to make any effort to survive or to push the limits of fear and weakness. Mountains are places where this force is enhanced more than anywhere else. Breaking the thin line between the instinct of conservation and aggression, Corruption turns creatures disruptive and careless, while overgrown plants drain the ground. The Great Guardians experience a dangerous frenzy, since they have never had the necessity to fight and don't know how to deal with such sudden violent feelings. Weybit Adventurers can tame them, benefitting from their courage and strength.
Influence drives packs and tribes to gather around their leaders for protection and inspiration. It is linked to the meadows, for those are the places where civilization is more likely to prosper. Under the influence of Corruption, even the strongest lose their confidence and the unity of the groups collapses. Animals stop eating and fall into seemingly endless dormancy. The Great Guardians become apathetic, caring less and less about the land they belong to. Weybit Chieftains can show up and raise their voice to restore their motivation and will.
Corruption can be considered an essence, too, even though unlike all others is not linked to any territory of Faeriell. It can be equally powerful in all environments, not belonging to anywhere. Corruption makes everything that touches express its full potential, turning it into its worst. Corrupted lands are covered in dark and twisted vegetation, which produces addictive fruits predated by rabid animals. Weybits risk to indulge in the temptation represented by the great versatility of corrupted resources, to reach their objectives before time and choose their own benefit over the common good.
Now it’s time for You to get involved, and guide the Weybits on their quests.
Their everyday life must go on, but they will also need to work harder than ever to help the Great Guardians in need.
With menaces at every corner, your Tribe of Weybits must prove itself to be the most valuable one. You might achieve this goal without losing your path, thus representing the only hope for Faeriell, but you can even choose to doom this land to the taint of Corruption.
The end of this story is upon your choice. What side will you end up on?
Ugo is the eldest child of the Longfeather family.
He's always been the reckless one, unlike his sister Zoe, who likes to play around with strange stones she calls runes, or his brother Teo, a talented builder and a bizarre inventor. Ugo is a different breed: he likes to take long walks to discover new spots and unknown sites, he's the kind of guy that never backs down when facing a new adventure.
"Today is a great day," exclaimed Ugo.
He had been thinking for weeks what to put in his backpack to explore the forest behind the High Cliff. From his observations, it seemed like a humid and shady place, but it was also where the river was diving in the greenest area, under leaves of lush nature.
"Who knows what secrets it holds" he repeated to himself.
Ugo was excited and full of energy, even though he had not slept much the night before, with so much to wonder about the possible discoveries of the next day. It was still dark when Ugo started trotting north. He put on his green feathered mask, the bright green that for the Weybits represents life and nature, and waved back at his home, still filled with the dreams of his sleeping family.
When Ugo crossed the top of the High Cliff, the sun had just peeked out from behind the ridge, descending into the lower foliage and finally onto the grass at his feet.
Ugo was astonished. To see the treetops shining in the light of the first dawn was a sight he would never get tired of. It was as if nature smelled more intense and new, like it was rejoicing in another day of life and sunshine. He sharpened his eyes because he soon realized that, under the foliage, that radiant light could hardly filter through. It fringed and extended into a softer, greener light, only broken up here and there by a few straight rays of sunshine, which were lost more and more as he reached the heart of the forest. It was as if it was inviting Ugo to walk, an impulse the Weybits followed instinctively as his mouth arched into a hopeful smile.
Ugo had been venturing into the forest all morning. Everything was alive and fascinating. He had seen many forest animals like squirrels and hedgehogs, a wolverine and even a stag in the distance, but the strangest thing he came across were the plants. Night-black petals peels back to reveal purple streaks. He had never seen such intricate blooms before.
The dark flower had an intoxicating, sweet scent. Like any good explorer, he noted the discovery in his diary and collected a sample. As he picked it up, he noticed that at the base of its stem there was no longer any grass growing, but a kind of dark moss. It seemed all wrong, but he couldn’t quite pinpoint why. He also noted down the position so he could return once he had consulted his sister Zoe, who was much better at uncovering these types of mysteries than he was.
Time had flown and the sun was high, so Ugo decided it was the right moment to stop and eat.
"An adventurer must be well refreshed and in strength," he repeated to himself.
He leaned against the trunk of a tall tree, took a sandwich from his backpack and unwrapped it. His favorite cheese. He ate it in a single mouthful and then followed it with some water from his canteen. He couldn't waste any time, half a day had already passed. It was time to think about the way home.
In order to find the best path, he needed a clear view of the peaks and rivers. Unfortunately, thick vegetation covered all the most important landmarks. Even though he knew the way home, he couldn't afford to run into any unexpected obstacles. He decided to climb the same tree under which he had camped. It was quite tall, and from up there he could see very far away. With a bit of effort he grasped the first branches, which were spread thin and difficult to reach. But as he climbed higher the branches grew thicker and his climb became easier. After a few minutes, Ugo was at the top and was hit by a breeze of pure air as the sun enveloped him in its warm embrace. It took a few seconds for his eyes to get used to the new brightness. Soon enough, Ugo had an extraordinary panorama all around him.
He recognized the peaks and the shapes of the hills and in no time he was able to decide on the best path over the High Cliff. Ugo stayed up there just for a few more moments, enjoying the spectacle of that landscape and savouring all of its beauty. After a few deep breaths of that expansive air, he began his descent, meticulously lowering one foot after the other. But on the third step, something cracked: right after a moment of uncertainty, the unthinkable happened: he fell down the cliff. He slammed into the trunk of a tree, but didn’t have the strength to hold onto it. He ricocheted off and fell down.
The Great Guardians are as old as Faeriell itself. They were born together with the forests, mountains and rivers that define their colours and shapes. Quiet and peaceful despite their incredible size, twice the size of a Weybit house, they are surrounded by an aura of solemnity and mysticism. They do not scare the smaller creatures, on the contrary, they inspire them. It is said that even in moments of doubt, you only have to peer into the depths of their eyes to understand the right thing to do. They are an emanation of the environment itself and live symbiotically with it.
It is said that there are eight Great Guardians, enough to watch over each great region of Feariell. In the central and most ancient of these regions lies the forest where Ugo woke up that night, dazed and confused, with a great lump on his head.
The forest lies in the heart of Faeriell, and it happened that day that Kuri, one of the most curious amongst the Great Guardians, was wandering nearby. It appeared strong and extraordinarily quick, with huge, curved tusks and fur that shines with the glow of the moon that seeps through the cracks of the ancient tree trunks. While Kuri was running through the thick underbrush of the forest he was stopped by a new, anomalous smell. The great boar turned his head in the direction of the breeze blowing gently from the South. It grunted, and several times it spread its nostrils, inhaling intensely, first resting his nose on the ground, and then lifting it to the sky to get a better orientation. A few moments later he knew where to run. His step was certain and his agility impressive considering his size.
Despite his bright glow, he seems to blend into the vegetation of the forest itself, moving as fluidly as a fish in the ocean. Suddenly, he stopped, shrugging his head and grunting as if to shake off the droplets of water on his coat. He lowered his head, pointing his nose to the ground to inspect the source of the odd scent he had tracked to this point.
The smell was coming from a yellowish, sticky, unnaturally shaped fruit, which seemed to be pretty delicious. Alongside that, there were other objects similar in color but different in smell and shape. Further on still he found shiny objects, other rigid ones, and finally a floppy one from which other things could be glimpsed inside, as if it was made to contain them. Then an animal. An animal he had never seen before, with splendid green feathers, desperately rolling at the foot of a tall tree.
At The Longfeather farm, the day had passed quietly. Zoe had studied, as usual, the symbols that her grandfather had taught her to appreciate and respect. Teo had begun to build a fence, around what would soon become an extension of their garden. But at dusk, when Ugo was supposed to return, the mood changed. As it got darker and there was still no sign of Ugo, fear began to creep in. Zoe and Teo were among the most worried of the family.
As night fell down like a thick blanket over the farm, the family began discussing with urgency a plan to organize a search party.. It was past dinner time, but there was no pot of warm soup steaming over the fireplace, only tense and worried faces, staring into the fire or down to the floor.
Ugo’s father stood up first. The rest of the party followed him outside where torches were lighted, ropes collected and the big group branched into smaller groups to cover the most ground. Meanwhile, one of the little ones was pulling the edge of Zoe's dress more and more insistently. Zoe was gathering up supplies and distributing runes that would facilitate the search, but she stopped and looked down. The child raised an arm, with a chubby finger pointing north, behind a group of bushes bordering the lettuce field. Zoe sharpened her sight. At first impatiently , then uncertain and finally astonished. She dropped the tray still in her hands and runes fell noisily to the ground, scattering around her feet. The others turned at the crashing sound and first looked at Zoe, then in the direction where her gaze was fixed, towards the thick bushes on the edge of the garden.
There was a glow, like a pond reflecting light off its surface, but then it moved and came towards them. As the moonlight shone over the torches of the search party, an immense beast came slowly into view. A huge silhouette of a boar, with a glow as pale as the moonlight over the fur.
Yet the most unexpected sight was Ugo, tiny and cheerful, riding it.