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Mechanics

Sons of Faeriell is a strategic eurogame with multiple endings and a brilliant potential traitor system, for 2 to 4 players.

Guide your Weybits in the pursuit of their Achievements and help the Great Guardians against Corruption. Choose how your Tribe deals with this threat and experience different ways to interact with the game, with a wide choice of strategic paths and the opportunity to change your winning conditions. Will you cooperate or be corrupted?

 
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Cooperation against Corruption

Doom is the inevitable outcome of Corruption, and its rise during the game represents a threat to all players. If they don't team up and direct their choices to constrain Corrutpion, they all risk to lose together against the game. Corruption Events are specific situations in which a player has to decide whether to intervene for the sake of the group, or put their individual goals before everything else.

 

Controlled randomness

Game events happen during the production phases, which are resolved at every player’s turn. First, the active player decides which regions or areas will produce, then they have to draw a limited number of tokens from a bag, to determine the status of the Great Guardians in that turn. At every draft, the probability of certain events to happen narrow further and further and players are able to adjust their strategy accordingly.

 

Asymmetric characters abilities and development

 
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Weybits are characters guided by players, represented by highly detailed miniatures. Putting on their Tribe Masks, each Weybit becomes a specific Hero with asymmetric starting abilities, related to the color of each resource. Heroes can level up and acquire new Perks of different kinds, which grant all sorts of additional powers and combo triggers.

 
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Dress a new hero

Each Weybit Tribe has four Hero types, and players can choose only a maximum of three. This is the first strategic choice of the game, represented by the action of dressing a Hero. The Hero type is chosen when the Weybit miniature is dressed with the corresponding Tribe Mask.

Add a Perk

There are different kinds of Perks that can be acquired to improve or increase the Hero capabilities. The more you add, the more effective are the Heroes while performing their actions, becoming able to trigger chain actions and combos.

 
 

Alternate phase resolution

Every phase of the game offers many possible courses of action in a short span of playing time, allowing players to perform tactical moves with high flexibility. This removes the problem of downtime between the players' turns. Moreover, the phases are resolved in the order chosen by each player at every turn, causing difficulties to the opponents in full competitive mode, or following the interests of the group for cooperative purposes.

 

Corruption Sower

Players can aim to different winning conditions, thanks to a mechanic designed to prevent runaway leader or stall situations. The Corruption Sower is a new kind of character that enters in play as a consequence of the player’s choices, which flips the competitive side of the game to a run to make all other players lose to the Doom. Taking the path of Corruption is very dangerous, beware the temptation!

 
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Changing the winning conditions

The player who gains the Corruption Sower pursues their own path to victory, corrupting their Tribe, increasing the Doom, and riding the tendency of the game to oppose all players.


Turning a Hero into the Corruption Sower

The player who gains the Corruption Sower must discard the mask and equipment of one of their Heroes, who will become the Corruption Sower. They will wear a new mask and acquire a whole new set of unique Perks.



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Multiple endings

Sons of Faeriell has different ways to end, which are determined by the players’ choices. The game keeps track of the status of each player, and consequences unfold inexorably. Both good and bad endings can lead to the victory of one player, or to different outcomes that involve all.

Faeriell is doomed

In the worst case scenario, the game ends when the Doom of Faeriell reaches its maximum peak before anyone claims other winning conditions. Either everyone loses the game, or the Corruption Sower wins.

Faeriell has a hope

If a player meets the winning condition of gaining the most Achievements, their Tribe proves they can save Faeriell from Corruption. There is also a chance for players to cooperate and prove they can reach this objective together, a case in which all of them win.